#Wheel Aligner Manufacture
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autogorilla9 · 7 months ago
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autogorilla30 · 8 months ago
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A 3D wheel alignment machine is a sophisticated tool used in automotive workshops to precisely measure and adjust the alignment of vehicle wheels in three dimensions: camber, caster, and toe. Unlike traditional 2D alignment machines, which only measure alignment in a two-dimensional plane, 3D machines provide a more comprehensive and accurate assessment of wheel alignment.
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drinkmoarwater · 8 months ago
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Dannymay Day 13: DND
I may have let my autism take the wheel and made a functional race and class based on Danny Phantom. Fair warning now, it's overpowered for regular dnd and has not been play tested (yet).
Race: Portal-Touched
Balanced Halfa
Unstable Halfa
Class: The Obsessed
Ice Core
Fire Core
Manufactured Core
This is a long post.
TLDR; I made a Constitution based half caster with subclasses themed to Danny, Vlad, and Danielle. I'll be uploading this to the DND wiki as homebrew at some point, but for now, here's the content. Obviously I don't own either Danny Phantom or DND.
Race: Portal-Touched
You were once human, until contact with a ghost portal changed you down to your core. You are now a unique cross between human and ghost, and able to switch between your human and ghost forms with a flash.
Subrace: Balanced Halfa
You had some self reflection and discovered your purpose, something that keeps you tethered to both the physical and infinite realms. 
Ability Score Increase. Your Dexterity increases by 2 and your Constitution increases by 1.
Age. Halfas’ human forms age slowly, while their ghost form does not need to age at all. Most halfas have ghost forms that match the age they perceive themselves as. Halfas can live to be 200 years old, but reach maturity by age 20. 
Alignment. Balanced Halfas are good or neutral aligned. 
Size. Medium, though halfas can be compressed into any small space that could capture a ghost, such as a thermos or vacuum. 
Speed. 30 feet walking speed, 40 feet flying speed. 
Languages. Common and Ghostspeak. 
Rearranged Molecules. You are capable of transforming into both a human and a ghost, classifying you as both humanoid and undead. You can transform into your opposite form as a bonus action, or at will. When human, you have advantage on saving throws targeting undead, but can still be affected. You also can use your ghostly traits at half effectiveness (flying speed of 20 feet, half damage on attacks that use your ghost abilities, etc) not including invisibility and intangibility. When ghostly, you can be affected by anything that affects undead, but you have advantage on saving throws for Turn Undead.
Phantom Form. Your ghost form is natural to you, but requires focus. You do not require air while in ghost form. You are immune to disease, being paralyzed, and being petrified in ghost form, but resistant to each in human form. You can take the following actions: 
Flight: In your ghost form, you can fly at will with a flying speed of 40 feet. In human form, your flight speed is halved. 
Intangibility: You can walk through solid objects and creatures as if they were not there as a bonus action. You can use this feature a number of times equal to your proficiency bonus per long rest. You can access this ability while in human or phantom form. 
Invisibility: You can cast Invisibility on yourself as an action without using a spell slot. You can use this feature a number of times equal to your proficiency bonus per long rest. You can access this ability while in human or phantom form. 
Ectoblast. You can shoot ectoplasm from your hands as an action, so long as you have one empty hand. Think of this as a cantrip with a range of 30 feet. Your ectoplasmic blast adds your proficiency bonus and your Dexterity modifier to hit, and 1d8 + your Dexterity modifier lightning, force, fire, or cold damage. Once you select a damage type for your ectoblast, you cannot change it. This damage increases to 2d8 at 6th level, 3d8 at 11th level, and 4d8 at 16th level. Damage output is halved in human form. 
Blood Blossom Allergy. You, like any ghost, cannot be within 15 feet of a blood blossom or anything made with blood blossoms. If you are near it, you will take 1d4 poison damage at the start of every turn. If you touch a blood blossom, or anything made with one, you will take 1d12 poison damage at the start of every turn until you remove the item or flower. Damage taken from blood blossoms is critical in ghost form, meaning double the damage or roll two dice. 
Spiritual Purpose. Your obsession has developed into something new, you are a half-ghost with a purpose. Your purpose is what you have dedicated your existence to, a goal that extends beyond yourself, such as defending your family, finding lost knowledge, or allegiance to a leader or cause. You will do almost anything to accomplish this goal, even if it means sacrificing yourself. When fulfilling your purpose, you have advantage on related attack rolls and saving throws, though “related rolls” are at DM discretion. Without a purpose, or with a purpose that conflicts with your alignment, you become unstable and use the Unstable Halfa subclass unless you regain a purpose. 
Subrace: Unstable Halfa
The unease within yourself manifests outward in your body. That is, if you happen to have a body at the time. 
Ability Score Increase. Your Dexterity increases by 2 and your Constitution increases by 1. 
Age. Halfas’ human forms age slowly, while their ghost form does not need to age at all. Most halfas have ghost forms that match the age they perceive themselves as. Halfas can live to be 200 years old, but reach maturity by age 20. 
Alignment. Any alignment, with a tendency toward lawfulness. 
Size. Medium, though halfas can be compressed into any small space that could capture a ghost, such as a thermos or vacuum. 
Speed. 30 feet walking speed, 40 feet flying speed.
Languages. Common, Ghostspeak, and any 1 language. 
Rearranged Molecules. You are capable of transforming into both a human and a ghost, classifying you as both humanoid and undead. You can transform into your opposite form as a bonus action. When human, you have advantage on saving throws targeting undead, but can still be affected. You also can use your ghostly traits at half effectiveness (flying speed of 20 feet, half damage on attacks that use your ghost abilities, etc) not including invisibility and intangibility. When ghostly, you can be affected by anything that affects undead, but you have advantage on saving throws for Turn Undead.
Phantom Form. Your ghost form is natural to you, but requires focus. You do not require air while in ghost form. You are immune to disease, being paralyzed, and being petrified in ghost form, but resistant to each in human form. You can take the following actions: 
Flight: In your ghost form, you can fly at will with a flying speed of 40 feet. In human form, your flight speed is halved. 
Intangibility: You can walk through solid objects and creatures as if they were not there as a bonus action. You can use this feature a number of times equal to your proficiency bonus per long rest. You can access this ability while in human or phantom form. 
Invisibility: You can cast Invisibility on yourself as an action without using a spell slot. You can use this feature a number of times equal to your proficiency bonus per long rest. You can access this ability while in human or phantom form. 
Ectoblast. You can shoot ectoplasm from your hands as an action, so long as you have one empty hand. Think of this as a cantrip with a range of 30 feet. Your ectoplasmic blast adds your proficiency bonus and your Dexterity modifier to hit, and 1d8 + your Dexterity modifier lightning, force, fire, or cold damage. Once you select a damage type for your ectoblast, you cannot change it. This damage increases to 2d8 at 6th level, 3d8 at 11th level, and 4d8 at 16th level. Damage output is halved in human form. 
Blood Blossom Allergy. You, like any ghost, cannot be within 15 feet of a blood blossom or anything made with blood blossoms. If you are near it, you will take 1d4 poison damage at the start of every turn. If you touch a blood blossom, or anything made with one, you will take 1d12 poison damage at the start of every turn until you remove the item or flower. Damage taken from blood blossoms is critical in ghost form, meaning double the damage or roll two dice. 
Unstable Form. The beginning of your life as a halfa, whether through a portal accident or cloning, is challenging on your body. You have disadvantage on Constitution saving throws unless provided a ‘fix.’ This fix can be a cure, a familiar, or magical item to cancel out the disadvantage. If your fix is more than 30 feet from you, you will continue to have disadvantage until this is corrected. Optional: After casting a spell, make a DC10 Constitution saving throw. If you fail, you start to melt into ectoplasm. Your movement is reduced to zero and you must make another Constitution saving throw at the end of your next turn to solidify your body. While melting or melted, you are immune to being grappled and resistant to being restrained. Discovering Purpose. You can develop a Spiritual Purpose with your DM’s guidance. Your purpose must be tangentially related to your obsession, at minimum. Gaining a purpose does not remove your obsession, only calms it. If you have a purpose, you can gain advantage on either Wisdom (Insight) checks or Charisma (Persuasion) checks.
Class - The Obsessed
You must have the Halfa or Ghost Race and a Constitution of 13 required to multiclass in or out of this class. 
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[ID: A table listing the features, cantrips, and spells allowed for the fanmade Obsessed class. The cantrips and spells are the same for the Paladin class with one extra cantrip starting at 16th level, and the features are listed in text below.]
Hit Points
Hit Dice: 1d10 per obsessed level Hit Points at 1st Level: 10 + your Constitution modifier Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per obsessed level after 1st
Proficiencies
Armor: Light armor Weapons: Simple weapons
Tools: None Saving Throws: Dexterity, Constitution Skills: Choose two from Arcana, Athletics, Intimidation, Persuasion, and Sleight of Hand
Immunities: petrified, paralyzed, diseased
Equipment
You start with the following equipment, in addition to the equipment granted by your background:
a simple weapon
any light armor
an explorer's pack
a ghost capture device, either (a) a thermos or (b) a vacuum
Ghostly Obsession
You have an obsession, like any ghost. Your obsession is your reason for existing–you will do just about anything to fulfill your obsession, be it violence, endurance, or self-sacrifice. An obsession can be anything, such as a person, a concept, or even a mundane object like boxes. Add your proficiency bonus to any Intelligence (History) and Intelligence (Arcana) checks related to your obsession. When fulfilling your obsession, you have advantage on related attack rolls and saving throws. If you do not have a clear obsession, you will wander or lash out at others until you find one. Without an obsession, you will have disadvantage on either Wisdom (Insight) checks or Charisma (Persuasion) checks. 
Core Type
At 1st level, select a core type. You can have an ice core, a fire core, or a manufactured core. 
Spellcasting
You have an innate ability to cast spells, channeling magic through your ghost half. Most of your magic seems to extend from or be a part of your body. 
Cantrips (0-Level Spells)
At 2nd level, you know two cantrips of your choice from the obsessed spell list (to be determined). At higher levels, you learn additional obsessed cantrips of your choice, as shown in the Cantrips Known column of the obsessed table.
When you gain a level in this class, you can replace one of the obsessed cantrips you know with another cantrip from the obsessed spell list.
Preparing and Casting Spells
The obsessed table shows how many spell slots you have to cast your obsessed spells. To cast one of your obsessed spells of 1st level or higher, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.
You prepare the list of artificer spells that are available for you to cast, choosing from the obsessed spell list. When you do so, choose a number of obsessed spells equal to your Constitution modifier + half your obsessed level, rounded down (minimum of one spell). The spells must be of a level for which you have spell slots.
For example, if you are a 5th-level obsessed, you have four 1st-level and two 2nd-level spell slots. With an Constitution of 14, your list of prepared spells can include four spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell Magic Missile, you can cast it using a lst-level or a 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.
You can change your list of prepared spells when you finish a long rest. Preparing a new list of obsessed spells requires time spent practicing your abilities: at least 1 minute per spell level for each spell on your list.
Spellcasting Ability
Constitution is your spellcasting ability for your obsessed spells; your unique physiology grants you the ability to manipulate your own ectoplasm into magic. You use your Constitution whenever an obsessed spell refers to your spellcasting ability. In addition, you use your Constitution modifier when setting the saving throw DC for an obsessed spell you cast and when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus + your Constitution modifier
Spell attack modifier = your proficiency bonus + your Constitution modifier
Ritual Casting
You can cast an obsessed spell as a ritual if that spell has the ritual tag and you have the spell prepared.
Undead Endurance
At 2nd level, you have False Life always prepared, and it does not count toward your prepared spells. 
Fighting Style
Starting at 2nd level, you adopt a particular style of fighting as your specialty. Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose again.
Intrinsic Warrior. You learn two cantrips of your choice from the sorcerer spell list. They count as obsessed spells for you, and Constitution is your spellcasting ability for them. Whenever you gain a level in this class, you can replace one of these cantrips with another cantrip from the sorcerer spell list. 
Defense. While you are wearing armor, you gain a +1 bonus to AC.
Dueling. When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
Fighting Dirty. You’re scrappy and aren’t afraid to do whatever it takes. You can attack your opponents weak spots, such as strikes below the belt or to specific nerves, a number of times equal to your proficiency bonus per long rest. When you use this ability, you add 1d8 of bludgeoning damage in addition to whatever damage you dealt, which is magical when in your ghost form. 
Frequent Flyer. You spend more time in the air than on the ground. When flying, attackers have disadvantageous on opportunity attacks against you when you move out of their melee range. When in human form, your flying speed is equal to your walking speed, instead of half of your flying speed. 
Great Weapon Fighting. When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
Obsessive Protector. When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. If you are holding a shield, or have casted the Shield spell, then you can reduce the damage dealt to the target by half or 1d10 + your proficiency bonus (to a minimum of 0 damage). 
Tunnel Fighter (UA). As a bonus action, you can enter a defensive stance that lasts until the start of your next turn. While in your defensive stance, you can make opportunity attacks without using your reaction, and you can use your reaction to make a melee attack against a creature that moves more than 5 feet while within your reach.
Unlikely Hero. You learned how to fight as you were fighting someone. You have proficiency in improvised weapons and your unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength or Dexterity modifier. When in ghost form, your unarmed strikes deal magical bludgeoning damage. 
Ghost Sense
At 3rd level, you can sense other undead within a sixty feet radius of you without using a spell slot. This feature is triggered automatically. In other words, your DM must inform you if there are other undead within sixty feet of you without you prompting them to do so. If you choose, you can expand the range of this feature to a 120 feet radius a number of times equal to your proficiency bonus per long rest. 
Martial Versatility (Optional)
Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can replace a fighting style you know with another fighting style available to the obsessed. This replacement represents a shift of focus in your martial practice.
Extra Attack
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
Fast Flyer
Your flying speed increases to 50 feet at 6th level and 60 feet at 11th level. 
Overshadowing
At 7th level, you can overshadow, or possess, living creatures. You can use your action to touch a living creature and use your intangibility to take over their body and pilot it as your own. You cannot overshadow other undead or a corpse. If you overshadow a willing creature, then you can overshadow them as long as they are willing. 
If you overshadow an unwilling creature, the creature must succeed on a Wisdom saving throw to resist being overshadowed using your spell save DC. The creature can reroll this Wisdom saving throw dependent on your level. At 7th level, they can reroll every round, every two rounds at 10th level, every minute at 13th level, every hour at 16th, and every dawn at 19th. The creature can also reroll the Wisdom saving throw if you are attempting to cause the creature to harm itself. If the creature passes the Wisdom saving throw, then you are thrown out of their body and are knocked prone. The same happens if the creature you are overshadowing is reduced to zero hit points, if two ghosts try to overshadow one creature, or if you try to overshadow a corpse or undead. 
While overshadowing a creature, you use the creature’s ability scores. You cannot cast spells, but can use ghostly abilities, such as flight, invisibility, and intangibility. If you are attacked by non magical damage, the creature’s hit points are reduced, but not your own. If you are attacked with magical damage or if an attacker hits you with something that targets undead while you are overshadowing, you are affected by the attack and take the same amount of damage as the creature you are overshadowing. 
After releasing a creature from overshadowing, the creature has foggy memories or has completely forgotten what happened. You will take a point of exhaustion for every day you continue to overshadow the creature. The creature will also take a point of exhaustion for every day you do not allow them to sleep or trance, if that is something they require. 
Duplication
You can split yourself into multiple duplicates of yourself. You can make one duplicate at 9th level, 2 duplicates at 12th level, 3 duplicates at 15th level, and 4 duplicates at 18th level. Hit points and hit point maximums are halved, divided by three, or quartered for yourself and your duplicate(s), depending on how many you make. Subtract 1 from every ability score for yourself and your duplicate for every duplicate you make. For example, if you create three duplicates, all of your and your duplicates’ ability scores would decrease by three, bringing your Constitution down from 18 to 15 and your Intelligence down from 10 to 7, and so on. This would apply to all skill checks, spell saves, spell attack modifiers, attack rolls, tool use, etc. Otherwise, you can choose to use your unaltered character sheet, but subtract from every roll dependent on or affected by ability scores equal to the number of duplicates made. 
You and your duplicates each have an action, bonus action, reaction, and movement. You can act together, but are not required to. Your spell slots are split amongst all duplicates, including ghostly abilities. You must roll for each duplicate separately. Any equipment or physical objects you have stay with the original and you cannot duplicate anything except for yourself. 
When a duplicate has 0 hit points, it disappears and you absorb its ectoplasm, bringing the original’s abilities up by 1 each or reducing the number you subtract from the original’s rolls by 1. The remaining duplicates would remain unaffected. When you absorb a fallen duplicate, you absorb their hit point maximum and you regain hit points equal to your proficiency bonus + your Constitution modifier. For example, if you made four duplicates and one had 0 hit points, the hit point maximum of the original would increase by the hit point maximum of the fallen duplicate (say 50 hit points, bringing the original up to a hit point maximum of 100) and the original would increase their current hit points by your proficiency bonus + your Constitution modifier (6 + Constitution). 
The Restful Dead
When healing during a short or long rest, you can add twice your Constitution modifier to your hit point dice at 10th level. 
Ecto-Shield
At 14th level, when you cast Shield, you can either extend your shield to cover you and another creature within 5 feet of you, or increase your AC by 7 instead of 5. You can use this ability any time you cast Shield, but only once per long rest.
Ghostly Wail
At 18th level, you unlock a terrifying power. Once per long rest, you can scream with untold strength. You automatically deal critical damage to structures and objects. Your wail is a 120 feet cone of 12d12 thunder damage and costs an action. Any creatures within this cone are deafened and must make a Constitution saving throw to take half damage. Afterward, you revert to human form (if applicable), you are knocked prone until your next turn, suffer 2 points of exhaustion, and cannot take reactions until after your next turn. At 20th level, you suffer 1 point of exhaustion but nothing else. 
Phantasmal Touch
At level 20, you find a way to share your ghostly abilities onto other living creatures safely. You are able to extend your ghost abilities of intangibility and invisibility onto one other creature Large or smaller via touch. This ability can be used as often as you use your intangibility and invisibility, totalling up to twice your proficiency bonus per long rest. 
You can use this ability on the same action or bonus action you spend to use a ghostly ability. To affect two creatures at once, you can use a second action for invisibility, or a separate action for intangibility. To affect a creature that is Huge, make a spell attack DC15. For a Gargantuan creature, make a spell attack DC18. Note that all creatures you affect with this ability now are considered both undead and humanoid (or whatever creature they may be). 
Core Types (subclasses)
Ice Core
Chilly Exterior
Starting at 1st level, your core takes on a natural ability to manipulate and endure extremely low temperatures. You are resistant to cold damage and can manipulate ice in the following ways:
Minor ice sculpting. You can create small ice sculptures or objects at will, no longer than two feet and no heavier than 40 pounds. 
Temperature control. You can manipulate the temperature around you, but only to make it colder. You can make up to 10 feet around you cold enough to freeze water, or 30 feet around you cold enough to keep food from spoiling. 
Ice maker. When you touch water, you can instantly freeze it, up to 10 gallons per second. 
Bitter cold. You can make a creature cold enough to have frostbite up to 20 feet away as an action. You deal 1d6 + 4 cold damage. 
Frozen Knowledge
Starting at 3rd level, you always have certain spells prepared. Each spell corresponds to your obsessed level in the table below. 
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[ID: A table showing the spells in the Frozen Knowledge feature, which include Frost Fingers at 3rd level, Rime's Binding Ice at 5th level, Sleet Storm at 9th level, Fire Shield at 13th level, and Cone of Cold at 17th level.]
Cold-Hearted Catcher
Starting at 6th level, you are proficient in using FentonWorks Thermoses, meaning you can add your proficiency bonus to tool use skill checks. 
Ectoplasmic Pulse (Ice)
At 11th level, you can use your action to send out a pulse of ecto-energy. Every creature must make a Dexterity saving throw against your spell save DC or be restrained by magical ice. On a failed save, they take 2d10 ice damage or half damage on a successful save. You can use this feature once per short rest. 
Cold Snap
At 15th level, you can use your reaction to create an ice structure to help an ally. If an ally is within 15 feet from you and you can see them, you can impose disadvantage on attack rolls made against one ally until the start of your next turn. You can use this feature once per short rest. 
Shattered Hail
At 19th level, your duplicates can use your Ectoplasmic Pulse, once per duplicate, once per short rest. You must roll separately for each duplicate.
Fire Core
Wildfire 
At first level, your core develops the natural ability to manipulate and endure high temperatures. You are resistant to fire damage and can manipulate fire in the following ways: 
Fire starter: You produce small fires from your hands that can be used to light candles, spark bonfires, or controlled brush fires. Your fire can be no larger than your hand.
Turn up the heat. You can manipulate the temperature around you, but only to make it hotter. You can make the air or objects around you hot enough to boil water up to 10 feet, or hot enough to cook meat up to 30 feet away. 
Tea maker. You can instantly boil water you come into contact with up to 10 gallons per second. 
Tiny forge. You can heat metal to the point of being pliable enough to shape into something else. This requires you touch the metal for a full minute and the area you affect is only as big as your hands. 
Intuitive Inferno
Starting at 3rd level, you always have certain spells prepared. Each spell corresponds to your obsessed level in the table below. 
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[ID: A table showing the spells in the Intuitive Inferno feature, which includes Burning Hands at 3rd level, Heat Metal at 5th level, Fireball at 9th level, Fire Shield at 13th level, and Flame Strike at 17th level.]
Hot-Shot Trapper
Starting at 6th level, you have advantage on Intelligence skill checks to capture ghosts using Dalv Co. technology. 
Ectoplasmic Pulse (Fire)
At 11th level, you can use your action to send out a pulse of ecto-energy. Every creature must make a Dexterity saving throw against your spell save DC or become blinded. On a failed save, they take 2d10 fire damage or half damage on a successful save. You can use this feature once per short rest. 
Hot Flash
At 15th level, you can warm up your allies within 30 feet of you. If you see your allies taking cold damage, you can use your reaction to create enough heat to reduce the cold damage by half. This effect lasts until the start of your next turn. You can use this feature once per short rest. 
Heat Wave
At 19th level, your duplicates can use your Hot Flash ability once per duplicate, once per short rest.
Manufactured Core
A New Unlife
At 1st level, your core only just developed into something real and unliving. You entered this world as someone else’s creation and you’re going to make it everyone else’s problem. You are resistant to force damage and can manipulate your core to do the following: 
Test tube baby. You can manipulate your body into the consistency of ectoplasm, a thick slime like substance. You can fit into any container with at least 4 gallons capacity. 
States of Matter. Solidity is a suggestion to you, something you wear when convenient. You can squeeze through any space larger than straw so long as you can get to the other side. You can use this feature as an action and a number of times equal to your Dexterity modifier per long rest. 
Standardized Magic
Starting at 3rd level, you always have certain spells prepared. Each spell corresponds to your obsessed level in the table below. 
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[ID: A table showing the spells in the Standardized Magic Feature, which includes Zephyr Strike at 3rd level, Gentle Repose at 5th level, Pulse Wave at 9th level, Gravity Sinkhole at 13th level, and Steel Wind Strike at 17th level.]
Synthetic Snare
At 6th level, you are proficient in creating traps to capture ghosts. Add your proficiency bonus to Dexterity (Sleight of Hand) or Charisma (Deception) checks related to trapping ghosts. 
Ectoplasmic Pulse (Force)
At 11th level, you can use your action to send out a pulse of ecto-energy. Every creature within 10 feet of you must make a Dexterity saving throw against your spell save DC or be knocked prone, and 5 feet away from you if they are size Large or smaller. On a failed save, they take 2d10 force damage or half damage on a successful save. If they fail and are pushed out of your melee range, you may use your reaction to take an opportunity attack against one opponent. You can use this feature once per short rest. 
Undead Tracker
Starting at 15th level, your Ghost Sense extends to a 120 feet radius centered on you. You can expend this range to a 300 feet radius a number of times equal to your proficiency bonus per long rest.
Copy and Paste
At 19th level, you can mimic one ability from the Fire or Ice Core types of your choosing, with the exception of their always prepared spells (Frozen Knowledge and Intuitive Inferno). 
The Obsessed spell list will be on its way when I have time and hopefully one day I will have enough motivation to make builds for the ghosts and for Sam and Tucker. Someone please roll a luck check for me.
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moongothic · 1 year ago
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On reflection i think Dragon taking in Sabo but leaving Luffy behind could potentially become a huge wrinkle in how Luffy thinks of him once they do actually meet. He could even see it as Dragon breaking up the brothers needlessly, Luffy more loyal to Ace than this essential stranger deciding in his head that Ace would have never stood in the way of the three of them staying together. Or even a 3 way conflict of “sabo would never have wanted his brothers to abandon their dream for him” vs. “luffy and ace would have wanted the opportunity to help Sabo”
Which cooould lubricate the story wheels a little for a more civil crocodile and luffy crocdad reunion, if crocodile expressed some disagreement in Dragon’s judgement or philosophy that could stand to better align with Luffy’s feelings on the topic (probably some form of pragmatism about how its pointless to save the one when you could just as easily take all 3, or that severing Sabo from his brothers made him a weaker fighter than if Dragon had taken all 3, etc.)
Goldfish logic Luffy. He is currently mad at Dragon-dad but Croco-dad is agreeing with him on it so he’s ok with Croco-dad now.
I don't think Dragon lowkey adopting Sabo would do anything to hurt Luffy's relationship with Dragon or sour his view of his father. Like there are genuinely understandable reasons to why Dragon couldn't stay with Luffy, and Sabo ended up with Dragon under unusual, unintended circumstances. Like, if Dragon explained why things turned out the way they did, I think Luffy would understand and wouldn't hold any grudges against him. Dragon had his reasons, he did what he did, what's done is done and it all turned out okay in the end, so knowing Luffy he should be okay with it.
That said, there are things Dragon did absolutely fuck up. Things that could possibly lead to Luffy being a little mad at Dragon and/or take Crocodile's side on something.
Now to be fair, we don't know how the Dragodile Divorce went down, like there are Circumstances that could potentially explain some of these potential fuck ups (on Dragon's behalf) away. But we can't go through all the potential scenarios of what might've gone down here, in the end, what really matters is that:
Dragon didn't tell Crocodile his full name
Dragon didn't tell Crocodile what he named their child
Dragon did not contact Crocodile about their child being a pirate
Dragon knew full fucking well Crocodile was literally World Famous for crushing pirates in Alabasta
Dragon knew Luffy entered the Grand Line and thus there was a genuine possibility he could eventually reach Alabasta
Even if we put what happened with the manufactured rebellion and Vivi aside, if the Strawhats had gone to Alabasta and wrecked any havoc there (even by accident as Luffy tends to do), Crocodile would have gone and killed the crew, just like the thousands of others he had crushed before. And Dragon would have been aware of this. He should have known that could happen. That his ex and child could end up fighting and someone (namely the child) dying
Meaning, even without the Bizarre Circumstances they were in, it is arguably Dragon's fucking fault that Crocodile tried to kill their son three whole times. Because Dragon didn't tell Crocodile anything, and did not even warn him their son could end up in Alabasta.
If Crocodile turned out to be fucking furious at Dragon for this, well, he would be objectively justified in being angry. Because Dragon did fucking drop the ball there, completely. Croc tried to kill his own son, completely unaware, because Dragon couldn't even tell his own full name to his partner. Not even the name of their son. Nothing.
And so if Crocodile was fucking furious at Dragon for it, perhaps even a little upset about what he did to his baby boy because of Dragon's incompetence. Yeah I think Luffy would understand Croc's feelings. He might just take Crocodile's side there.
Especially because we don't know how the Dragodile Divorce went down either, like if shit got even a little transphobic then god knows Dragon Fucked Up Bad and Luffy won't side with that shit either
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stevebattle · 6 months ago
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Hallucigenia01 Next-Generation Robotic Vehicle (2010), by the Future Robotics Technology Center (fuRo), Leading Edge Design (L.E.D.), and Creative Box. "Hallucigenia 01 is an experimental prototype vehicle, manufactured at a scale of 1/5. Hallucigenia 01 can be classified as a multi-joint robot with 32 motors. When all joints controlled, it demonstrates excellent maneuverability, for instance, it can rotate in a single spot or travel sideways with all eight wheels aligned in the same direction. Its lifting joints and swinging joints are controlled in real time for advanced mobility; it can climb a slope while keeping the body level and can go over steps. Its name, Hallucigenia, derives from an ancient creature that lived in the sea in the Cambrian period, Paleozoic Era." – Hallucigenia01 Next-generation multi-purpose vehicles with eight wheel modules.
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wordsandrobots · 4 months ago
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I may have read Wishing on Space Hardware a while ago, but I’m still absolutely floored by how good a writing decision it was on your part to get rid of the Ahab production facilities! Like yes that’ll change the entire solar system unpredictably AND weaken Gjallarhorn! A N D your characterization for Almeria was perfect for that decision!!!
:D
[Spoilers for WoSH and Iron-Blooded Orphans in general to follow; I'm not especially fussed about people knowing what's coming but if you want to go in blind to my fics, please stop here.]
I can't remember when I settled on that as the big plan. It must have begun brewing while I was writing A Handful of Rusted Petals, though the exact shape of the plot only properly took shape with The Ares Affair. Probably the wheels started turning as soon as I learned the peripheral detail that Gjallarhorn controls manufacture of the series' resident 'magic physics' black boxes.
Because while it's never relevant and Iron-Blooded Orphans never positions Gjallarhorn as something to be destroyed (we're arguing over who gets to run the armed wing of the empire, here), there is something tempting about realising their power is resting on an economic lynchpin like that. Even within the narrow sliver of the world we get to see, it's clear Ahab reactors are vital to space-faring society and an Earth reliant on space-based manufacturing. It's also clear the blocs aren't passively under Gjallarhorn's thumb -- they have their own agendas that align or conflict with that oversight by turns. The whole thing with mobile suit stockpiles being dusted off in the wake of the Battle of Edmonton indicates a desire to lessen Gjallarhorn's influence. It'd make sense if there was also a movement in favour of taking over the Ariadne Network and the reactor production. Countries don't tend to like it when a third party can just cut off their vital infrastructure, you know?
More importantly, from a writing point of view, it was something I could tie everything else into, giving me a through-line from the stuff I'd established in To Catch a Falling Star (which I wrote first) to where I was going with a grown-up version of Almiria. I could use the stuff with Iverson to establish the technical side, spinning off the detail of the reactors needing to be built close to a star (still not sure certain about the wiki's translation of that, but the idea has good visuals). I could work in the economic angle, in terms of Earth and Jupiter/Teiwaz's relation to it. I could have some Calamity War flashbacks, to explain why the Crucible was the only manufacturing station left. And it gave me the thematic motif of Hati and Skoll, which was fantastic fun to play with.
Above all, though, it allowed me to illustrate exactly how Almiria's rage had manifested, eight years on. Because there's a very real possibility that getting rid of Ahab reactor production means a long-term decline for everyone, and a considerably higher risk it'll create massive short-term instability. Space-travel gets riskier, space-based construction grinds to a stop, humanity can't reach any further, the technological triumphs of the setting are irrevocably altered, and everyone needs to adjust to a new way of living.
Of course this is Ragnarök, not oblivion. I made sure to position pieces of what could come next: Teiwaz's ascendency, the colonies pulling free of Earth, the blocs dismantling existing arrangements, a slow crumbling of Gjallarhorn as they fought to sustain themselves. Things wouldn't change at a stroke, there'd be a lot of mess, it might very well lead to something worse. It wouldn't be hopeless either. There'd be ways to adapt, to survive, to build something better.
But fundamentally, the point was to illustrate where Almira sits on that metric of 'what do you believe and what can you live with?' And the answer is, she decided there was no cost too high for the sake of seeing Gjallarhorn burn. She was going to have her revenge, consequences be damned.
And there is nothing more dangerous than a human being who isn't afraid of the consequences of their actions.
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timexbond23 · 2 months ago
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Top Features of Vittag Premium Luggage Bags
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Traveling becomes much easier with the right luggage. Vittag Premium Luggage Bags are designed for comfort, style, and durability, making them a top choice for travelers. Here’s a quick look at their standout features:
Stylish and Durable Design
Vittag luggage combines sleek designs with high-quality materials like polycarbonate, aluminum, and ballistic nylon. These bags are lightweight yet strong, offering excellent protection for your belongings. They are also weatherproof, keeping your items safe from rain, snow, or dust.
Smart Features for Easy Travel
Vittag bags are packed with practical features that make traveling stress-free:
TSA-Approved Locks: Built-in locks offer security and hassle-free international travel.
360-Degree Spinner Wheels: Easily maneuver your bag through crowded spaces.
Expandable Compartments: Extra packing space for unexpected items.
USB Charging Ports: Charge your devices on the go during long trips.
Organized Interiors
The bags feature thoughtfully designed compartments to keep your clothes, gadgets, and other essentials neatly organized. Whether it’s a business trip or a family vacation, finding your belongings is quick and easy.
Lightweight and Durable Bags for Ultimate Convenience
Vittag bags are thoughtfully designed to combine durability with exceptional convenience. Despite their robust construction, they remain impressively lightweight, making them easy to carry and manage in any situation. Whether fully packed for travel or lightly filled for everyday use, these bags ensure effortless handling without compromising on strength or reliability. Their ergonomic design minimizes strain, allowing for a comfortable experience even during extended periods of use. Ideal for those who value both functionality and ease, Vittag bags cater to a variety of needs while maintaining a sleek and portable profile, perfect for on-the-go lifestyles and busy routines.
Eco-Friendly and Sustainable
Vittag places a strong emphasis on sustainability by incorporating eco-friendly materials and adhering to responsible manufacturing practices. Every product is thoughtfully crafted with a commitment to reducing environmental impact, ensuring that their designs align with the values of eco-conscious consumers. By using renewable and recycled materials, Vittag minimizes waste and promotes a circular economy. Their dedication to ethical production standards supports fair labor practices and reduces carbon footprints throughout the supply chain. For travelers who prioritize sustainability without compromising on style or quality, Vittag offers an ideal choice, blending functionality, durability, and environmental responsibility in every product they create.
Quality and Support to Personalized Travel Gear
Vittag provides a full warranty on its products, showing their commitment to quality and customer satisfaction. Their friendly customer support team is always ready to help with any questions or issues. What makes Vittag special is the option to personalize your luggage. You can add a monogram or choose from unique colors to make your bags stand out and reflect your style. This not only adds a personal touch but also makes your luggage easier to spot. With Vittag, you get reliable products, great support, and the chance to create luggage that’s truly yours.
Conclusion
Vittag Premium Luggage Bags offer a perfect mix of style, functionality, and reliability. With features like smart packing options, sturdy designs, and sustainability, these bags are an excellent investment for any traveler.
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Why Your Porsche Macan Might Vibrate When Accelerating
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Have you been experiencing vibration when driving your Porsche Macan at high speeds lately?
Macan is one of the most popular Porsche models… known for its impressive handling and performance. If it is vibrating when you press the gas pedal, it is trying to communicate with you about an issue. An issue that, if left undiagnosed, can translate into expensive repairs. Today’s blog post discusses some of the prominent reasons why such a high-performing vehicle might shudder during acceleration.
Common Causes of Vibration
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Tire Issues
#1- Unbalanced tires: If your Macan’s tires are not properly balanced, you will experience a wobbling sensation when driving at high speeds. The intensity of the sensation will only increase over time. Vibration is the least that you’ll need to be worried about. Unbalanced tires can contribute to an array of drivability issues including decreased handling, increased tire wear, and a rougher ride.
#2- Worn or damaged tires: You might sense vibration as you accelerate your Porsche if there is a bulge in its tire sidewall… It is not safe to drive with such a tire deformity. It can contribute to a bunch of performance-related issues―ranging from traction loss to poor handling. You might also have to deal with issues such as sudden blowouts, premature tire replacement, and suspension malfunctions.
#3- Improper tire pressure: Inflating tires beyond the recommended range can also cause vibration. It is therefore important that you have your Porsche Macan’s tire pressure checked routinely and inflate it according to the manufacturer’s guidelines. 
Drivetrain problems
#1- Worn drive shaft: The drive shaft is an essential component of a vehicle’s drivetrain… entrusted with the task of facilitating power transfer from the engine to the wheels. If your Porsche’s drive shaft gets damaged because of corrosion, contamination, or physical impact, you’ll encounter all sorts of drivability issues… including intense vibration under acceleration.  
#2- Issues with the differential: The differential is yet another power-distributing component of your vehicle’s drivetrain… responsible for enabling the wheels to turn at different speeds. If there is something off with your Porsche Macan’s differential, you may feel vibration… especially during acceleration. Address the issue promptly if you don’t want the issue to escalate into an expensive repair.
#3- Transmission problems: When was the last time you had your Porsche Macan’s gearbox fluid changed? The gearbox is an important component of any vehicle… the sole purpose of which is to make the engine a controlled source of power. If your vehicle’s transmission system acts up because of low lubricant or a damaged component, its performance will suffer. And your vehicle might shudder under acceleration.
Engine issues
#1- Misfiring cylinders: Your Porsche engine will vibrate violently if some of its cylinders are not firing properly. From ignition system issues to faulty sensors… there can be many reasons why a car engine may misfire. Find out what’s going on with your Porsche and why some of its cylinders are not firing the way they should.
#2- Faulty spark plugs or ignition coils: Electric sparks generated by these tiny components ensure controlled combustion of the air-fuel mixture inside the cylinders. Prolonged exposure to repeated heating and cooling cycles, accumulation of carbon deposits, and improper gap between spark plug electrodes can influence spark plug operation… As a result, the engine might run rough and vibrate violently.
#3- Fuel delivery issues: If your Porsche Macan engine is not getting the correct amount of fuel at the right time, its performance will suffer. It may run unevenly and vibrate during acceleration.
Suspension and alignment
#1- Worn suspension components: The suspension system does much more than just damping road shocks. It distributes the vehicle’s weight across all four wheels. It prevents body roll during turns. Most importantly… it enables better steering response. Your Porsche will vibrate during acceleration if its suspension system is not in good shape.
Wrapping Up
So, there you have it…
A list of reasons why you might experience vibration when accelerating your Porsche Macan. Such an issue should not go undiagnosed… as it could lead to expensive repairs down the road. Have your vehicle checked by certified professionals if it’s wobbling too much under acceleration. Whether the culprit is a faulty suspension part or a defective drivetrain part… have it fixed before its too late.
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winterpinetrees · 7 months ago
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Finally, Adult Supervision (The Gap Years part 21)
July 2nd
Shiprock, NM
For a single day, the story’s timeline aligns with real life! The party finds a somewhat trusted adult. Clay does not believe in respecting his elders, but he doesn't want to get murdered by an old elven man either.
.................
Marin is asleep again, his head resting against Zerada’s shoulder. Clay is on the other side, turning a little yellow-capped bottle in his hands and thinking about their chances. It’s been five hours since the elf was shot. His alien body is reacting about how a human world, the splint is holding together, and he doesn’t seem like he’s in too much pain. That’s really all of the good news they have. 
They’ve taken a winding path northeast, though not as winding as they would have taken a day before. It’s all about balancing the risk of capture against the reward of finding allies of Zerada’s family. Somehow they were tracked and found despite their best efforts yesterday, so Clay’s vote was on efficiency instead of stealth. She and Marin had explained that Genus Adust oversees a region of the elven world about parallel to the Colorado Plateau, and that her genus is large enough that it wouldn’t be a good look, or really feasible, to remove all of them. Instead, the new regime presumably killed the most elite nobility, imprisoned anyone with a claim to power, and left the rest to continue life as they always have.
Clay is suspicious of the idea that it wouldn’t be feasible to replace the entire genus. Coups are always sweeping actions, and while he isn’t as much of a historian as Brian, he knows that the semi-autonomous Navajo Nation they’ve just driven onto is proof that far more people can be moved and removed by a far less organized force. They really, truly, don’t have any other options though, so to yet another unincorporated settlement they will go. 
“Can you stop doing that?” Sierra says, making eye contact with him through the rearview mirror. She only has her right hand on the wheel. That’s partly because the road is empty and the car can drive itself, and partly because of the curse. He stops turning the bottle in his hands. It’s full of pills and makes a shifting noise when he turns it. Clay rarely fidgets. It’s a sign of weakness to not know what to do with your hands, though Marin does it quite a bit and he’s a prince. The cap of the bottle is marked with a circular design that reminds him of a less threatening biohazard sign but is apparently the elven symbol for medicine that sedates and reduces pain. The high nobility are so fragile that coffee is considered a drug, and these pills contain something a lot more powerful than caffeine. In the human world, the legal manufacture of narcotics is how the Shepard family maintains its fortune. Legal manufacture. He almost laughs at that. The law works for his father, not the other way around. Brian’s dad holding the governor’s seat for the past three years has only made things easier. 
Clay shoves the bottle into his pocket. Then the car is silent again. They’ve left the music off so Marin can sleep, even though the elf seems to be able to pass out anywhere, and it feels wrong to make polite conversation. The others have lost that optimism that Clay never had, and his first impulse is to think that they are all driving toward their deaths. The evidence doesn’t add up though. Except for the final shot that shattered Marin’s humerus, the soldiers were shooting to stun, not kill. The apex wants all of them alive. He remembers a young young man languishing in a laboratory cell, in an entire hallway of cells, in a building full of hallways. Zerada said that it couldn’t have been the only lab when he lifted his concussion rifle to try and damage a room full of samples. She’d pitied him.
Clay spent the rest of their time in Vegas rereading online sources and worrying about every ache in his exhausted body. Hell, the true symptoms of smallpox could take fifteen days to appear. It’s been nine. There are parts of this world that he loathes, but plague is an awful way for a society to die. Disease slips in through the cracks. It strikes the groups that Marin’s elven society (and human society too…) try to erase and lurks wherever the money isn’t. He left some people behind in San Francisco. The idea that they might face the worst of this conquest while he is presumed already dead and imprisoned in an alien realm, is enough to keep the gun in his hands even when all logic says to betray the nobles and surrender. 
Marin shifts beside him. Clay reaches out to stop him from rolling onto his broken arm.
“Are we there yet?” he asks, green magic glowing in his eyes. 
“We’re thirty miles from the Arizona border,” Clay replies. 
“Which is also the Colorado border, and the Utah border, but we’re going to New Mexico,” Sierra adds. 
“My mother hated that place,” Marin jokes. He stares out at the landscape behind Clay.  “It’s only been a few hours, hasn’t it?”
Clay can interpret the statement under that. My arm hurts and it hasn’t been long enough to do anything about it. 
“Do you want an ice pack? I sound like a school nurse, but I do have them”. 
He’s almost out of chemical variety, but bought a ten-pound bag of ice at a gas station an hour or two ago. The inside of Marin’s messenger bag is magically insulated, but now it is also a bit damp. 
So he wraps a plastic bag full of ice around Marin’s arm and tries to ignore how his smile, a strained one only given for Clay’s benefit, makes him feel. Brian is already acting like an idiot. He has a reputation to maintain as the sane one, and falling for the other half of a royal couple will not fix things.  He notices a faint glow under his dark skin as well, but Clay can’t tell if it’s his broken bones glowing or something else. 
“How are we supposed to know which of your allies are willing to hide you and which aren’t? It’s not like you have a signal our enemies don’t know about,” Brian asks. 
Zerada doesn’t seem worried. “Loyalties are literally in our blood. Anyone still flying Adust colors will be thrilled to see both of us free. Occasionally someone will drop out of the nobility and go farm…” She and Marin share a look,  “but there aren’t traitors”. 
Clay narrows his eyes at that. Hadn’t he heard them say that there was a noble elf (Deanna? No, that’s from Star Trek…) who did switch sides. And this whole scheme to take over the world seems like it’s breaking tradition. They can’t just go knocking on doors and begging for help, right? 
“Brian and I are going to go into town, and if we don’t come back in an hour, assume we have been captured. But that is not going to happen”. And that is the end of the debate. Brian doesn’t even argue about being the chosen escort/bodyguard/sacrifice. 
They continue to drive. It’s flat here. Really flat. The red color of the ground has faded like something bled the landscape dry, and the only landmarks are a few spines of earth and a single massive rock formation. Their maps call it Shiprock, but the thousand-foot-tall spike is small enough on the horizon that he can cover it with his thumb. Otherwise, the sky above them is an unbroken hemisphere of blue. Clay is a bug at the bottom of a glass.
Sierra has noticed the rock too. “Please tell me the elven settlement is on top of that big rock. That would be so epic”. 
Marin turns to her in confusion, then winces when he jostles his arm. “Why? Where would the water come from? And this place would be terrible for a stronghold”.
Brian moves to, presumably, ask about the details of elven warfare, but Sierra is faster. “Well, I’d love to live on the side of a cliff,”
“Your society is based on appearances and waste, that’s why,” Zerada snaps back. “The village is built on the plain, where the river runs in the elven world”. 
There is a river in the human world too. It’s about seven miles north and has likely dried to a trickle because of industry and climate change. 
Zerada directs where to park the car (the side of an unpaved road, against one of those ridges of rock that may not be natural) and steps out. Her tall boots kick up clouds of dust and Brian throws some of it over the car and its license plate. Then they’re gone, walking off into the distance where it’s difficult to tell what distortion was caused by heat waves and what was caused by illusions. Marin shifts out of the awkward middle seat to the left side. Sierra tentatively reaches out for the radio and switches it on.
One of the songs is more familiar than the others and for a moment he mistakes Marin for someone else. There is a boy back home with shorter locs and darker eyes, but Clay likes to think that he has the composure of a fantasy elf, and maybe that’s the reason for the mistake. He’s probably at work now. Clay almost laughs at that. He’s waiting for a princess to find survivors of a coup, and his ex is stocking inventory on the Pacific coast. He says something meaningless to the duo and does not let the car go quiet again until Brian returns. 
He does eventually return to the car. He’s pulled his baseball cap down over his face, but he’s smiling. 
“Zerada found someone. An old teacher of yours? Litayo?”
“Yes! He‘s one of Zerada’s relatives. Does he still have a fox? It would be a different fox by now”. Brian nods slowly. 
They step out of the car and run as quickly as they can towards a village that reveals itself suddenly from the plain. Marin is still capable of casting some magic, but not enough for the schemes they’re used to. Brian leads them between the short buildings. His memory for locations isn’t anywhere near as good as Clay’s, but it’s enough in this village.  The building is a short hexagon made of earth, with holes for airflow and a door that leads underground. He sweeps the curtain covering the entryway open and looks down. The stairs must be very steep because there are two reflective red eyes lower than where he would expect eye level to be. Then the eyes blink and a dust brown dog not much larger than a chihuahua rushes towards him. He bends down to one knee and catches the little thing in his arms. It has a pointed nose and floppy triangle ears. Is this a fox? Then his eyes have adjusted to the dimness and he looks further into the room. 
Zerada and the oldest elf they’ve seen sit at a table. He wears a simple tunic in Adust orange, and his gray hair has a few streaks that show it might have once been dark. Zerada looks out of place beside him with her jewelry and human clothing.
“This is Litayo,” she explains. “He’s one of my grandfather’s cousins”. Dead father. Dead mother. Presumably captured brother. He doesn’t know the language that the casualty list was written in, but if he did, how many of them would have had that same last name? 
The fox, if it can even be called a fox at this point because it just isn’t right to call a dog a wolf and this floppy-eared thing is clearly domesticated, tries to lick his face. The old elf stares down at him. The lines on his face are like the cracks in the desert ground. 
“So you made the splint for His Highness’s arm? It’s capable work”. 
His Highness. Clay had almost forgotten that Marin was a prince. He’s… well he looks eighteen. He’s wearing a t-shirt with the sleeves cut off. He misplaces his earrings and thinks that Princess Leia is a better character than Luke. He can feel that Zerada is a noblewoman, but when it’s Marin’s turn to play music and he scans the radio stations for old rhythm and blues Clay can almost think Marin’s day-one brainwashing was true and they have known each other for years. 
Marin confirms that he made the splint, but then he keeps talking. Clay is their best shooter. He has common sense. It's been a while since someone has defended him like this. His father might have disowned him by now if he wasn’t the best at everything he did, and it’s not like he really wants to spend the next four years at Harvard but once he got in it was clear that his father wouldn’t pay tuition for anywhere less. He's had to justify his existence himself. Now why does Marin think it's necessary to do it now, and only for Clay?
Clay is still kneeling on the ground with a rambunctious fox six inches from his face, but he straightens his back and sets his jaw. “ I killed a nobleman to save Marin on the day of the coup. I am more than capable”. 
He bites back an additional reply. What did this nobleman do when the rest of Zerada’s family was dragged off or killed? The thing is, Marin needs a decent cast, Sierra needs a curse removed, and it won’t do to anger their best shot. When Sierra starts to defend him, he shoves the fox into her arms. Someone here needs to have common sense. 
…………………
The fox-dog is to this thing (a kit fox) as a labrador is to a wolf. soft and loveable.
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@lokiwaffles
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teamconvanto · 5 months ago
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How to Introduce an Innovation Mindset into Your Company.
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Innovation is a painful undertaking in many firms despite significant time and financial commitments. Initiatives in innovation frequently fail, and successful innovators — Polaroid, anyone? — struggle to maintain their performance. Greetings, Nokia. Yahoo, good day!
Why is developing and maintaining the ability to innovate so challenging? The causes go far further than the most prevalent cause, which is an execution failure. Lack of a really efficient plan is at the heart of the issue with attempts to increase innovation.
Organizations of all sizes and in all industries observe their efforts floundering as a result of being sucked into the ever-frantic routine. They are unable to commit to a set of rules or actions that reinforce one another in order to attain their objectives—this is the essence of strategy, remember?
Additionally, businesses struggle with global opening. They are nearly always conservative, which prevents them from forming productive alliances with startups (masters of innovation), and they don't believe it is vital for businesses to hire specialized consultants.
How did it turn out? A growing list of complaints includes failing to meet the demands and preferences of contemporary consumers, losing market and economic value, increasing competition, team discontent, and more. Such a situation is not necessary!
A plan for innovation is what, after all?
Good strategies enable an organization's varied groups to align, define its objectives and priorities, and direct actions in support of those goals and priorities.
Companies frequently outline their general company strategy (i.e., their position and scope) and how other departments—such as marketing, operations, finance, and R & D—will support it. However, they hardly ever-present concrete proposals for how to match their innovation initiatives with overarching corporate objectives.
It is crucial to keep in mind that an innovation strategy is a method used to promote innovations (in technology, services, goods, processes, etc.), often by allocating funds and personnel to R&D projects.
Companies who wish to have an advantage over their competitors must have an innovation strategy. It needs to be motivating and bring something distinctive to the being produced or already in use product, service, method, or business model. Its primary goal is to create value, which also aids in creating market uniqueness and fostering loyalty among clients, business partners, suppliers, and ultimately the target audience.
Innovation must break the mold and push limits. Despite the fact that the notion is intuitive, this does not always imply creating the wheel. Starting from scratch can frequently be significantly less profitable than building upon what already exists or cutting the corners.
Apple comes to mind immediately when you think about innovation. With tremendous success, the business that Steve Jobs started has produced distinct items and continues to do so. Innovative goods included the iPhone, iPad, and iWatch. Not out of nowhere, they appeared. The mobile phones, which already existed and were performing well (hello, Blackberry!), were something that Jobs had to take into account. could more effectively utilize the internet; similar events occurred with the other devices manufactured by the business that revolutionized the market.
The beauty of a successful innovation plan is that we may come up with tremendous surprises along the way and reach a never-before-seen success, even while smaller firms might not have the worldwide success of Apple.
The question is, how can we foster an innovative mindset?
1. Be flexible with change
Being receptive to change entails accepting and embracing the idea that society as a whole is challenged by the world's ongoing changing. It also means to be alert to the direction that this changing world is taking and to observantly follow developments and novel events. Last but not least, it also requires you to continuously assess what the change entails and what potential effects it may have on your company.
Organizations are no different from individuals when it comes to dealing with the hard issue of change. It's often exceedingly challenging for established organizations to accept that technology change will soon have an influence on their industry.
2. Welcome imagination
Believing in one's own creativity is another component of an inventive attitude. Rather of using the conventional scientific technique to solve issues, innovators believe that creativity is the best approach. Many people who have effectively used innovation in the context of regular business activity tend to have this viewpoint. The idea of design thinking forms the foundation of the innovation as art viewpoint in business, in significant part.
However, it's crucial to note that equating innovation with the arts does not negate the need for logic, methods, and structure in the pursuit of new ideas. When engaging in the practice of innovation, all things are necessary. The innovation-as-art approach emphasizes that creativity should come first when developing new ideas rather than using management techniques and organizational frameworks. It, in turn, calls for a certain culture and structure that fosters innovation. Many digital businesses are setting up shop in this neighborhood, as well. As an illustration, the business handbook of Valve Software highlights the flat organizational structure, independence, and obligation of each employee to be creative in their day-to-day job.
3. Think broadly
Today, the majority of academic scholars and subject-matter authorities on innovation concur that innovation involves more than either making small adjustments to already-existing items or creating new ones.
This brings up the issue that, in order to be innovative, one must have the capacity and bravery to think outside the box and challenge accepted ideas and beliefs. Stretching one's intellect beyond routine analysis and contemplation is what innovation is all about.
We would contend that imaginative thinking and large ideas require a blend of analytical prowess, entrepreneurial zeal, and fantasy. A group of people, and most definitely organizations, are best suited to house all these qualities under one roof. Few people are gifted with all these abilities, but they can be accommodated by a group of people. This is also one of the reasons why a diverse organizational culture has emerged as a crucial prerequisite for innovation: diverse groups that combine skills and capabilities can accomplish big thinking more readily than homogenous groups that are likely to repeatedly reproduce versions of similar thinking.
4. Show bravery
Organizations and the innovators inside them must have the guts to continually rethink how things may be done for innovation to occur. Being different from prevailing opinions and accepted "truths" in large organizations requires bravery. Before they start to lose their appeal, it requires guts to criticize tried-and-true business models, solutions, and services. Questioning management and coworkers about their continued use of established practices requires bravery. Being that one individual who consistently goes against the flow and attempts to view things from an alternative perspective requires bravery. Problematizing constantly is a sign of courage. Against conventional corporate wisdom, it requires guts to be open and vulnerable rather than playing things safe. Taking a chance on failing and venturing into the unknown need guts.
To advance innovation and foster a creative environment in organizations, all of the aforementioned steps are important. Because whenever something novel has occurred, it has always been because someone had the courage to go into the unknown. I often consider the man who began a dance party at the Sasquatch music festival when I consider the bravery required to take that initial move. In an organisation, things might also go exactly that way.
5. Quickly plan and execute
In order to keep up with the change occurring outside of an organization, innovation within that organization needs to be a quick-moving process.
The transition from idea to concept and concept to market was frequently a lengthy process in the twentieth century. Comprehensive R&D often took a lot of time. For instance, a new automobile model has taken the automotive industry an average of eight years to develop, design, and introduce. Eight years is now, however, a very long time in the rapidly evolving automobile industry. A new car can be imagined and introduced to the market in 12 to 18 months, as evidenced by potentially disruptive business models for the auto industry like Local Motors. In the years to come, this timeframe can probably be slashed even further thanks to advanced 3D printing technologies and VR-aided design and manufacturing.
In a nutshell, an innovation mindset is comprised of five essential components. We need to be adaptable, inclined towards innovation, able to think broadly, unwaveringly courageous to challenge the status quo, and quick to act.
A company that wants to be creative needs to act quickly and use an innovation process that moves quickly, together with a go-to-market strategy that works well. It's important to follow the principle of "failing fast" in this situation since new ideas and concepts must be tested out immediately and abandoned just as quickly if they don't work. Because the next "big idea" in the world is just around the corner, the organization may utilize this strategy to shift resources to the following idea rather than being caught in a fruitless innovation endeavor.
To conclude,
Always keep in mind that developing and putting into practice creative ideas needs more than a moment of inspiration and a lot of hard work, even when you have the correct mentality. It needs a disciplined procedure, outstanding leadership, and a dedicated staff. I advise you to begin right away on all of the below.
About the Founder and CEO at Convanto:
Vandana Tolani started her journey by heading a family office in Singapore and Jakarta, where she worked as an investment banker & advisor to family offices and angel investors. She helped start-ups from diverse backgrounds, from fin-tech and B2B tech to consumer startups. After 15 years in Singapore and Jakarta, she returned to India. She did investments for a while and then returned to the advisory. That is when Convanto was founded.
Today, Convanto is one of the most well-known boutique investment banks in India, led by a female founder. Convanto has a core portfolio of over 210 investments in more than 45 countries.
Vandana Tolani has a personality full of zest, passion, and ardor towards her field of expertise, with more than 25 years of experience in international and domestic business advisory and fundraising.
Vandana Tolani is often considered one of the most prominent personalities in her field and is often asked to share her knowledge and expertise as the chief speaker in many webinars and seminars. Till date, she has participated in 350+ talks, which you can view on YouTube and on our website: https://linktr.ee/convanto.
Her story is nothing short of inspirational, and she is the recipient of numerous awards, including the following:
Top 10 Women Leaders in Wealth Management. 
Women Entrepreneur of the Year for 2021 and 2023.
Global Woman Leader, awarded by the World Women Congress. 
Best Financial Institution in Supporting Start-Ups in India, awarded by Dr. Kiran Bedi. 
Pioneering Women Leaders in Investment Banking, awarded by Hema Malini. 
Her achievements and contributions have been featured in prominent publications such as the Times of India, Hindustan Times, and Gurgaon Times. Her story was recently covered in Volume 2 of Eves Against the Odds, a book about 25 inspiring women entrepreneurs.
She can be reached at:
https://www.linkedin.com/in/vandanatolani/
https://www.instagram.com/convanto_/
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synergies-castings · 11 months ago
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Revving Up with Synergies: Where Alloy Wheels Meet 360° Tech Revolution
Buckle up, gearheads, because we're about to break the speed limit on the alloy wheel Autobahn. Forget clunky, cookie-cutter rims - Synergies, the premier alloy wheel manufacturer in India, is redefining the game with tech-infused, client-centric wheels that are as mind-blowing as they are eye-catching.
Think of it like the ultimate pit crew for your automotive dreams. Synergies doesn't just churn out metal circles; they're engineers, artists, and mind-melders extraordinaire, aligning their 360° expertise with your wildest vehicular visions.
Technical Prowess on Nitrous: These guys aren't just garage tinkerers. They're alloy alchemists, wielding material science like a magic wand to conjure lightweight, hyper-durable wheels that can handle the G-forces of a fighter jet, yet whisper like a ghost as they slice through the air. Case in point: their high-performance case study, where they whipped up wheels that shed kilos but kept the strength on par with a sumo wrestler with a rocket pack.
Design Meets Desire: But Synergies isn't all brawn and no beauty. They're Michelangelo with a blowtorch, sculpting curves and lines that turn your car into a rolling work of art. Need wheels that seamlessly blend with your brand identity? They'll paint them with your logo's DNA, making your car the ultimate brand ambassador. It's like they crawled into your brain and pulled out your automotive aesthetic daydreams.
Communication, the Secret Sauce: And forget the frustrating game of wheel-phone with endless misunderstandings. Synergies speaks your language, whether it's the lingo of bean counters or gearheads. They believe in open communication, nipping cost overruns in the bud before they can blossom into budget-busting nightmares. Think of it as a high-speed trust race, where everyone crosses the finish line with smiles and fat wallets.
Synergies in Action: It's not just about building wheels; it's about building partnerships. Synergies collaborates with you, not just for you, co-creating alloy masterpieces that push the boundaries of what's possible. They're constantly innovating, embracing feedback like a pit crew cheering on their champion, always striving to make the next wheel even more revolutionary than the last.
So, ditch the generic rims and tap into the innovative prowess of Synergies, the premier alloy wheel manufacturer in India to unleash the 360° potential of your ride. Because with these alloy wizards, your car won't just turn heads; it'll rewrite the rulebook on what wheels can do. Buckle up, get ready to redefine "hot wheels," and join the Synergies revolution. The future of alloy is here, and it's anything but ordinary.
Now, hit the comment section and tell us your ultimate alloy wheel fantasy. Let's get this tech party rolling!
#alloywheelmanufacturersinindia #precisionalloycarwheelmanufacturer #worldclassalloywheels #chromewheels #specialalloywheelsforevs #synergies #synergiescastings
T. R. Krishna Mohan, General Manager - Technical
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dostanddost · 11 months ago
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Ashok Leyland Small Commercial Vehicle Service Center in Madurai
Title: Elevating Service Excellence: Dost and Dost Auto Care, Your Ashok Leyland Small Commercial Vehicle Service Center in Madurai
Introduction: Ashok Leyland Small Commercial Vehicles (SCVs) are renowned for their robust performance, fuel efficiency, and versatility, making them indispensable for various businesses and individuals across Madurai and surrounding areas. However, like any other vehicle, Ashok Leyland SCVs require regular maintenance and servicing to ensure optimal performance and reliability. For owners of Ashok Leyland SCVs in Madurai, Dost and Dost Auto Care emerges as a trusted service center specializing in the maintenance and repair of Ashok Leyland SCVs.
Comprehensive Maintenance and Repair Services: Located conveniently in Madurai, Dost and Dost Auto Care is a reputable auto service center equipped with state-of-the-art facilities and a team of skilled technicians specializing in Ashok Leyland SCVs. At Dost and Dost Auto Care, we understand the unique needs of Ashok Leyland SCV owners and offer a comprehensive range of maintenance and repair services tailored to keep their vehicles running smoothly and efficiently.
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Routine maintenance is essential for prolonging the lifespan and ensuring the reliability of Ashok Leyland SCVs. Dost and Dost Auto Care offers comprehensive maintenance packages that include oil changes, filter replacements, fluid top-ups, brake inspections, tire rotations, and overall vehicle inspections. Our experienced technicians conduct thorough inspections and use genuine Ashok Leyland parts to ensure that your SCV receives the care it deserves.
In addition to routine maintenance, Dost and Dost Auto Care specializes in diagnosing and repairing any mechanical or electrical issues that may arise with Ashok Leyland SCVs. Whether it's engine repairs, transmission services, brake repairs, suspension adjustments, or electrical system diagnostics, our technicians have the expertise and tools to address a wide range of issues and ensure your SCV is restored to optimal performance.
Genuine Parts and Components: At Dost and Dost Auto Care, we understand the importance of using genuine parts and components when servicing Ashok Leyland SCVs. As an authorized service center, we exclusively use genuine Ashok Leyland parts and components in all repairs and replacements. By using genuine parts, Ashok Leyland SCV owners can have peace of mind knowing that their vehicles are being serviced with components specifically designed to meet the manufacturer's standards for quality, reliability, and performance.
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Value-Added Services: In addition to maintenance and repairs, Dost and Dost Auto Care offers value-added services to enhance the overall ownership experience for Ashok Leyland SCV owners. These services may include vehicle detailing, interior cleaning, wheel alignment, AC servicing, battery testing, and more, aimed at keeping your SCV looking and performing its best on the road.
Customer Satisfaction and Convenience: At Dost and Dost Auto Care, customer satisfaction is our top priority. We strive to provide exceptional service and ensure that every Ashok Leyland SCV owner leaves our service center completely satisfied with the quality of our work. Our friendly and knowledgeable staff are always available to assist you with any questions or concerns you may have, and we offer flexible appointment scheduling, transparent pricing, and efficient turnaround times for all services.
In conclusion, Dost and Dost Auto Care stands as a premier service center for Ashok Leyland Small Commercial Vehicles in Madurai, offering comprehensive maintenance and repair services, genuine parts and components, value-added services, and a commitment to customer satisfaction and convenience. With our expertise, dedication, and state-of-the-art facilities, Dost and Dost Auto Care is your trusted partner in keeping your Ashok Leyland SCV running smoothly and reliably for years to come.
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iamminj000 · 1 year ago
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Louis Auto Repair and Brake Service Provider
Jammin J Auto: Your Trusted St. Louis Auto Repair and Brake Service Provider
When it comes to maintaining your vehicle's safety and performance, you need a trusted partner with a proven track record. Jammin J Auto, located in St. Louis, is your go-to destination for all your auto repair needs. With over four years of experience in the industry, we have established ourselves as a reliable name for brake service, car fluid flush, Auto Suspension Repair St. Louis, power steering repair, and auto alignment services in St. Louis and the surrounding areas.
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Brake Service Near Me
Your vehicle's brakes are a crucial component for your safety on the road. At Jammin J Auto, we specialize in providing top-notch brake services. Whether you need brake pad replacement, rotor resurfacing, or a complete brake system overhaul, our skilled technicians have you covered. We use quality parts and the latest diagnostic tools to ensure your brakes are in optimal condition.
Car Fluid Flush St. Louis
Regular fluid maintenance is essential to keep your vehicle running smoothly. Our car fluid flush services include oil changes, transmission fluid flush, coolant replacement, and more. We use the right fluids and follow manufacturer recommendations to protect your vehicle's engine and prolong its lifespan.
Auto Suspension Repair St. Louis
A smooth and comfortable ride is dependent on a well-maintained suspension system. Our experienced technicians can diagnose and repair issues with your suspension, including shocks, struts, and springs. We'll have your vehicle riding like new in no time, ensuring a safe and comfortable driving experience.
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Power Steering Repair St. Louis
Is your steering feeling heavy or making strange noises? Don't ignore the signs of power steering problems. At Jammin J Auto, we specialize in power steering repair and maintenance. From fluid flushes to pump replacements, we'll have your steering system functioning flawlessly.
Auto Alignment St. Louis
Proper wheel alignment is essential for even tire wear and precise handling. Our state-of-the-art equipment and skilled technicians can perform accurate wheel alignments to improve fuel efficiency and extend tire life.
Jammin J Auto is your one-stop shop for all your auto repair needs in St. Louis. With our extensive experience, commitment to quality, and a wide range of services, we are your trusted partner for brake service, car fluid flush, auto suspension repair, power steering repair, and auto alignment. Visit us today and experience the difference of having a reliable automotive partner by your side. Your vehicle deserves the best, and that's what we provide at Jammin J Auto.
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edai-crplpnk · 1 year ago
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Some additional info for active chairs specifically :
1 - Back wheel position: the axis of the wheel is usually either vertically under the shoulder, or more frontwards. A common mistake is putting the wheels aligned with the backrest, which is very impractical for many reasons.
2- Backrest height: it should be a bit under the lower end of the shoulder blades or lower (or it'll be in the way of shoulder movement). Higher backrests are not more comfortable. It depends on needs and personal preferences, but very low backrests exist and can be very comfy!
3- Some active chair manufacturers have 3D simulators that you can use the hell out of as references! The best one imo is Küschall (https://kuschall.com/) although note that the square/angle tubes they use for frames are very recognisable as this specific brand, so if you don't want your character to use this specific one, you can use it as a base and round everything up. Permobil (https://www.permobil.com/) is another one but their simulator is a lesser image quality and slower in my experience. [note: this might not be active chair specific actually but idk the manufacturer for other types so I can't help you there]
4- Designing a chair for a character requires taking into account the same parameters as choosing a chair for a person (disability, lifestyle, personal tastes, financial and insurance situation...) so resources about how to choose a wheelchair can be a great way to have more insight into this. [this is not active chair specific either]
Good luck!
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A guide to designing wheelchair using characters!
I hope this helps anyone who's trying to design their oc using a wheelchair, it's not a complete guide but I tried my best! deffo do more research if you're writing them as a character
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neiljohnsblog · 1 hour ago
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The Benefits of Regular Maintenance at Your Local Car Service Center
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When it comes to keeping your vehicle in peak condition, regular maintenance is essential. A well-maintained car ensures your safety, prolongs the vehicle's lifespan, and boosts its resale value. For drivers in the Scottish Borders, a Car Service Center in Galashiels provides a convenient and reliable solution for all your automotive needs. In this blog, we’ll explore the benefits of regular vehicle maintenance and why your local service centre is the best choice.
Why Regular Maintenance is Crucial
Owning a car is responsible for ensuring it stays in excellent working condition. Regular maintenance prevents small issues from escalating into costly repairs and ensures your vehicle runs smoothly. Here are some key benefits:
Enhanced Safety: Safety is paramount when driving, and regular maintenance helps prevent accidents caused by mechanical failures. Services like brake inspections, tyre rotations, and suspension checks ensure your car is safe to drive.
Improved Performance: Routine servicing, such as oil changes, air filter replacements, and engine tuning, keeps your vehicle running efficiently. A properly maintained engine consumes less fuel, saving you money on petrol or diesel.
Longevity of the Vehicle: Cars that are serviced regularly last longer. Regular checkups prevent wear and tear on essential components, reducing the likelihood of breakdowns.
Cost-Effective in the Long Run: Detecting issues early can save you from expensive repairs down the road. Preventive maintenance ensures your car remains reliable and reduces the risk of unexpected problems.
Compliance with Warranty Requirements: Many vehicle warranties require adherence to a maintenance schedule. Visiting a Car Service Center in Galashiels ensures your vehicle is maintained to manufacturer standards.
Services Offered by a Car Service Center in Galashiels
A trusted car service centre provides a comprehensive range of services tailored to your vehicle’s needs. Here is an overview of several essential services you can anticipate.
Routine Maintenance
Oil and filter changes
Fluid level checks and top-ups
Tire pressure adjustments and rotations
Mechanical Repairs
Engine diagnostics and repairs
Brake system servicing
Suspension and steering system maintenance
Electrical System Checks
Battery testing and replacement
Light and indicator repairs
Fuse and wiring inspections
MOT Testing and Preparation: For UK drivers, ensuring your vehicle passes its MOT is essential. Local service centres offer pre-MOT inspections to identify and fix potential issues.
Specialised Services
Air conditioning servicing
Wheel alignment and balancing
Exhaust system repairs
Why Choose a Local Car Service Center in Galashiels?
When it comes to maintaining your car, choosing a local service centre has several advantages:
Convenience: Located in the heart of the Scottish Borders, a Car Service Center in Galashiels offers easy access for residents in the area. Quality service is available right in your vicinity.
Personalised Attention: Local centres often provide a personalised touch, understanding your specific needs and preferences. Building a relationship with a trusted mechanic ensures consistent and reliable service.
Competitive Pricing: Independent service centers typically offer competitive rates compared to dealerships, without compromising on quality.
Expert Knowledge: Local mechanics have in-depth knowledge of the driving conditions in the region and can tailor their services to meet these demands.
Supporting Local Economy: By choosing a local car service centre, you’re contributing to the community and supporting small businesses in Galashiels.
Tips for Maintaining Your Vehicle Between Services
While visiting a Car Service Center in Galashiels regularly is crucial, there are steps you can take to keep your vehicle in good shape between appointments:
Check Tyre Pressure and Tread Depth: Properly inflated tyres with adequate tread ensure better fuel efficiency and road safety.
Monitor Fluid Levels: Regularly check engine oil, coolant, brake fluid, and windshield washer fluid to keep your car running smoothly.
Clean Your Vehicle: Washing and waxing your car protects the paintwork and prevents rust from developing.
Listen for Unusual Sounds: Strange noises can indicate potential issues. It is important to address them quickly to prevent more serious issues from arising.
Follow the Manufacturer’s Guidelines: Adhering to the maintenance schedule in your vehicle’s owner manual is key to keeping it in top condition.
Final Thoughts
Regular maintenance at a reliable Car Service Center in Galashiels is the best way to ensure your vehicle remains safe, efficient, and dependable. From routine checkups to complex repairs, your local service centre has the expertise and equipment to handle it all. Taking a proactive approach to car care not only saves you money in the long run but also gives you peace of mind on the road.
Don’t wait for problems to arise—schedule your next service appointment today and keep your car running like new!
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katherinemathew · 4 hours ago
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Budget Tyres Gold Coast
Looking for the budget tyres Gold Coast? Look no further. Tyre Fitting is included in our tyre price! At Bud’s Tyres there is no hidden cost. Tyre fitting alone will cost $30-$50 in-store if you already have your own tyres. Fitting is hassle free and you can even get your own tyres sent to our store for storage a day or two prior.
Best Price Tyre Fitting
Tyre fitting is free with purchase of any tyre/s and from only $30 with your outsourced or BYO tyres. There are no hidden fees if you purchase your tyres somewhere else.
Does fitting include balancing?
Yes!
Bud’s take bookings! Firstly, we want your tyres to be fitted in the quickest possible time. Secondly, we do not overlap bookings so you can be out the door in about 45 minutes stress free.
Unlike your average tyre fitting store, we operate 6 days a week. This means you can have your tyres fitted on Saturday!
Our fitting station must approve your tyres for a third party fitting. This means we will double check your tyres are safe and suitable for your vehicle. Therefore, they must align with regulations, vehicle requirements, manufacture faults, damage. Your safety is our priority. We may not fit second-hand tyres if they are not safe for our roads. We offer a free safety tyre check if you wish to bring your BYO tyres in-store before you make a booking if you have any concerns.
AfterPay and ZipPay make payment even easier. Check out all there is to know about AfterPay and ZipPay in-store payments here.
Bud’s Tyres have the best price tyre fitting Gold Coast and Burleigh Heads. Therefore, all of our services such as tyre fitting or wheel alignments are set at a budget price and are highly competitive. In conclusion, this means you pay less for a premium service and expertise knowledge. We have all the resources in-store that you will ever need.
Why Choose Bud’s Tyres?
Bud’s Tyres is a locally owned small business based on the Gold Coast, in Burleigh Heads. Established by two brothers, Buddy and Guy, the values of Bud’s Tyres is deeply rooted in the sense of community synonymous with Burleigh Heads.
We will look after you.
As your business is highly valued, no request is too little or too big. Your visit to Bud’s Tyres ensures complete transparency from the first form of contact to your departure paired with a new set of wheels, from our Burleigh Heads store. Honesty and reliability are attributes at the forefront of our business. You can easily give Bud’s Tyres a call on 0402666707 for a direct response, or send a text or Facebook message to make your mind up with ease in your own time. The store couldn’t be in a more accessible position in Burleigh heads, situated along Hutchinson Drive, just off the M1 Highway and directly opposite the Tree Tops Shopping Plaza.
Bud’s Tyres offers a range of services including wheel alignments and wheel balancing. However, nothing can beat the high standard of budget value tyres, premium and second-hand tyres offered inclusive of all budgets and requirements. Selective tyre brands include: Black Bear, Bridgestone, Goodride, Michelin, Kumho, Minerva, and Pirellli. You can personalise your request to suit your vehicle… just let the boys know what you need. If you’re looking for a local, down to earth team who are efficient, honest & reliable then book in today.
Our partner, Gold Coast Patrols and Mechanical offer the widest range of patrol parts worldwide. Why not pair a much-needed service or upgrade to your vehicle following your visit to Bud’s Tyres? We will happily look after you by getting you the best quote around and arrange your visit to Gold Coast Patrols.
New Tyres and Wheels
You can find brand new tyres and wheels Gold Coast at Bud’s Tyres in Burleigh Heads. The booking process is simple. Contact us with your desired tyre size, brand and available times. We can give you an instant quote on the phone or get back to you via text message and book you in. We can instantly order in your tyre for next day delivery ready for your appointment. Appointments are encouraged to make the process as seamless as possible for you but we sporadically accept walk-ins. To replace 4 tyres it will take around 45 minutes.
We have a number of stockists within QLD on standby for next day delivery to get you back on the road as quick as possible. Our interstate deliveries arrive within a day or so. What this means is we have a large selection of available tyres and can order almost anything in for you. Secondly, this means our price range is accomodating for quality cheap tyres and high-performing premium range tyres. You should be able to find what you want within your prospective price range.
While our second-hand range may be a great alternative, our new tyres and wheels are great prices to. Buying new tyres means they last that little bit longer and the technology might just be a little bit newer.
All of our new tyres are respected, quality brands. So if you are looking for budget, mid-range or premium new tyres or wheels we have got you covered.
Tyre Buying Tips
Whether you are looking to buy tyres locally in Burleigh Heads or are willing to travel around the Gold Coast for the best price, here are our Gold Coast tyre buying tips.
Shop around. That extra twenty minutes could end up saving you a large amount of cash. Do not be afraid to call up and ask for a quote from a selection of Gold Coast tyre businesses. Why are we telling you this rather than directing you just to come to us? We know our price list is unbeatable. Our prices are so low that half of our clientele travel from Northern NSW for a bargain.
Ask Questions
Ask questions. Maybe you do not need a new set of tyres but simply a tyre rotation. We will happily look at your tyres and recommend the best and cheapest option. You may be looking for a more suitable tyre based on your driving style and requirements, but do not know your options. We can help. Our expert advice is invaluable.
Consider second-hand tyres. You may want a premium tyre at a low cost. This could be a great cost alternative with only a few Gold Coast tyre stores selling used tyres, including Bud’s Tyres.
Shop locally. Burleigh Heads is highly competitive reflective of the high number of tyre services offered in the area. Always ask for a better price and often, you will find that your local store will be happy to oblige. Nothing compares to the personal touch of shopping locally. It’s the little things and attention to detail that make local tyres shops stand out.
Support the little guys. You will find that smaller businesses have the time of day to have a chat, will offer endless advice, and genuinely appreciate your business. They will often go the extra mile to make you happy.
Tyre Comparisons Gold Coast
Tyre comparisons Gold Coast: Choosing the most suitable set of wheels at the right store can make a big difference in the budget. Bud’s Tyres is at your disposal. Our Burleigh Heads store, 1/11 Ern Harley Drive, is a short distance from the M1 and parallel to Christine Avenue. Our team of experts are here to answer all of your queries and give you an instant quote to reflect your budget.
When looking for tyre comparisons Gold Coast, we have systems in place to instantly compare a range of second-hand tyres, value range and premium new tyres for your vehicle. The best part? ALL Tyres are affordable and surpass your expectations for budget pricing. Secondly, our knowledge and customer reviews can often illuminate key tyre attributes the internet cannot.
What to consider in choosing the most suitable set of wheels.
Firstly, we can offer you an educated and unbiased tyre comparison from our Gold Coast store.
Driving style and what your needs are
Off-road, highways, mixed or irregular driving patterns
Noise
Price: new or second-hand tyres
Wear
Grip vs Durability
Car tyre codes
Performance
Brand
Reviews
Tyre Comparisons Gold Coast Chart
Second-Hand Tyres
All brands
Value/Budget Range Tyres
Aplus, Rapid, Hilo, Winrun, Goform, Royal Black, Wideway, ilink, Greenlander, Austone, Goldway, Good Ride
Premium Range Tyres
Michelin, Bridgestone, Toyo, Nitto. Good Year, Pirelli, Continental
4WD Tyres
Black Bear, Maxxis, BFGoodrich, Good Year, Nitto
So… can’t find what you are looking for? Need more information? Give us a call on 0402666707… we most likely can order it in!
For a basic interactive guide on tyre comparisons, you can visit this website.
And… The Logistics
Bud’s Tyres Location: 1/11 Ern Harley Drive, Burleigh Heads.
Bud’s Tyres Contact Number: 0402666707
Bud’s Tyres Opening Hours: We are open Monday 8:30am-5:30pm through to Friday, and open Saturday 8:30am-12:00pm
We look forward to your visit!
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